Splinefill

5 Nov. 2020

For this animation I scripted a tool which generates curves* (sometimes also named splines) based on the volume and/or surface of any given 3D mesh.
I then used these splines to animate the objects in and out of view.

Software used:
Blender

Rendered with:
Eevee

*A curve is an object similar to a line, but it does not have to be straight.

What are Motion Graphics?

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